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    <title>kerrybishe &amp;mdash; Strange Vistas</title>
    <link>https://strangevistas.com/tag:kerrybishe</link>
    <description>Writing about movies, anime, books, and media</description>
    <pubDate>Thu, 14 May 2026 00:55:15 +0000</pubDate>
    <item>
      <title>Halt, in two parts</title>
      <link>https://strangevistas.com/halt-in-two-parts?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[Halt and Catch Fire, main characters&#xA;&#xA;I originally reviewed Halt and Catch Fire in two parts, first seasons 1-2 and then seasons 3-4. Here are both short reviews together.&#xA;&#xA;---&#xA;&#xA;Halt, Midway Through&#xA;&#xA;Come on. &#xA;&#xA;Nobody was adding math co-processors to computer kits back in the 8086 times, much less portables.&#xA;&#xA;Yes, that&#39;s a nerd&#39;s complaint. &#xA;&#xA;It shouldn&#39;t be what I say about this show, since it doesn&#39;t have a lot of tech background. Its history feels retrofitted, retroactively convenient for the times. They are too visionary, too misunderstood, too under-appreciated. It&#39;s got some well-written drama, but as far as tech or entrepreneurship goes, it&#39;s lacking. &#xA;&#xA;Its main sin is that, two and a half seasons in, it doesn&#39;t make me want to run out and build something. Anything.&#xA;&#xA;It does make me want to pitch, though.&#xA;&#xA;I guess that&#39;s something.&#xA;&#xA;---&#xA;&#xA;Halt, at the end&#xA;&#xA;Halt and Catch Fire continues its &#34;tech&#39;s greatest hits&#34; tour in seasons 3 and 4, with their characters inventing even more things ahead of their time. In less than 20 episodes, they manage to come up with:&#xA;&#xA;Anti-virus software;&#xA;Web crawlers;&#xA;Yahoo;&#xA;Internet service providers;&#xA;and the commercial World Wide Web.&#xA;&#xA;It&#39;s a techie&#39;s face-palming wonderland. It features an anti-virus written in BASIC, a packet sniffer which can sniff packets hour or days after the fact, and Unreal Engine-level graphics in 1994 (for an Atari game, no less).&#xA;&#xA;But finally. Finally, at the end of season 3, they capture the builder spirit. That thing emanating from a few people, alone inside four bare walls, trying to figure out if there&#39;s something they can create out of someone else&#39;s concept. The angles of attack. The frustration of being left out. They get it right. Even if the writers can&#39;t stop themselves from making Cameron a über-genius who can build entire tech epochs by herself.&#xA;&#xA;Its tech is window dressing, anyway. It&#39;s just there to anchor the drama and give them something to argue about.&#xA;&#xA;This thing we do - programming, engineering, building businesses, the whole thing - is nothing but a hack. It&#39;s a hack implemented on top of a system force-grown, on a budget, against much more modest requirements: to avoid getting eaten by a tiger.&#xA;&#xA;Season 4 understands that. Building stuff is great, and it provides a purpose, but it&#39;s also methadone to keep you calm while you find out if you were one of those who made it. Methadone only gets you so far.&#xA;&#xA;You throw rational people into a room, give them something they all feel strongly about, and watch the apes club each other with keyboards.&#xA;&#xA;Most of them do OK. Boss takes one step outside himself, gets a glimpse of greatness, but it costs him himself. Gordon realizes his potential, grows as a person, even if that growth is stunted. Donna wakes up, starts walking her own path, then runs, picks up so much speed she can&#39;t stop herself, no matter how conflicted she is about where her legs take her. Joe goes from charismatic salesman to hating his success to Jobs-wannabe to somehow coalescing all the personas into a cool John Cusack, then back to Joe. Only Cameron remains Cameron, her wardrobe gradually less janky but her persona just as sketched, the chip that doubles for a pauldron just as big.&#xA;&#xA;She&#39;s only there to introduce chaos, anyway. Yeah, she&#39;s the one coming up with most of the impossible breakthroughs. But her whole shtick is to proclaim, in anger, why she&#39;s right and everyone&#39;s wrong. With as much door-slamming as she can manage.&#xA;&#xA;It works, as a tactic. A decade of fighting about implementation details can make you feel you belong, even if the place is at each other&#39;s throats. Arguing means you care what the other thinks.&#xA;&#xA;Frenemies are still friends.&#xA;&#xA;small&#xA;#haltandcatchfire #tvseries #leepace #scootmcnairy #mackenziedavis #kerrybishe #tobyhuss&#xA;/small]]&gt;</description>
      <content:encoded><![CDATA[<p><img src="https://media.strangevistas.com/halt-and-catch-fire-ctrl-small.jpg" alt="Halt and Catch Fire, main characters"/></p>

<p>I originally reviewed <em>Halt and Catch Fire</em> in two parts, first seasons 1-2 and then seasons 3-4. Here are both short reviews together.</p>

<hr/>

<h2 id="halt-midway-through" id="halt-midway-through">Halt, Midway Through</h2>

<p>Come on.</p>

<p>Nobody was adding math co-processors to computer kits back in the 8086 times, much less portables.</p>

<p>Yes, that&#39;s a nerd&#39;s complaint.</p>

<p>It shouldn&#39;t be what I say about this show, since it doesn&#39;t have a lot of tech background. Its history feels retrofitted, retroactively convenient for the times. They are too visionary, too misunderstood, too under-appreciated. It&#39;s got some well-written drama, but as far as tech or entrepreneurship goes, it&#39;s lacking.</p>

<p>Its main sin is that, two and a half seasons in, it doesn&#39;t make me want to run out and build something. <em>Anything</em>.</p>

<p>It does make me want to pitch, though.</p>

<p>I guess that&#39;s something.</p>

<hr/>

<h2 id="halt-at-the-end" id="halt-at-the-end">Halt, at the end</h2>

<p><em>Halt and Catch Fire</em> continues its “tech&#39;s greatest hits” tour in seasons 3 and 4, with their characters inventing even more things ahead of their time. In less than 20 episodes, they manage to come up with:</p>
<ul><li>Anti-virus software;</li>
<li>Web crawlers;</li>
<li>Yahoo;</li>
<li>Internet service providers;</li>
<li>and the commercial World Wide Web.</li></ul>

<p>It&#39;s a techie&#39;s face-palming wonderland. It features an anti-virus written in BASIC, a packet sniffer which can sniff packets hour or days after the fact, and Unreal Engine-level graphics in 1994 (for an Atari game, no less).</p>

<p>But finally. Finally, at the end of season 3, they capture the builder spirit. That thing emanating from a few people, alone inside four bare walls, trying to figure out if there&#39;s something they can create out of someone else&#39;s concept. The angles of attack. The frustration of being left out. They get it right. Even if the writers can&#39;t stop themselves from making Cameron a über-genius who can build entire tech epochs by herself.</p>

<p>Its tech is window dressing, anyway. It&#39;s just there to anchor the drama and give them something to argue about.</p>

<p>This thing we do – programming, engineering, building businesses, the whole thing – is nothing but a hack. It&#39;s a hack implemented on top of a system force-grown, on a budget, against much more modest requirements: to avoid getting eaten by a tiger.</p>

<p>Season 4 understands that. Building stuff is great, and it provides a purpose, but it&#39;s also methadone to keep you calm while you find out if you were one of those who made it. Methadone only gets you so far.</p>

<p>You throw rational people into a room, give them something they all feel strongly about, and watch the apes club each other with keyboards.</p>

<p>Most of them do OK. Boss takes one step outside himself, gets a glimpse of greatness, but it costs him himself. Gordon realizes his potential, grows as a person, even if that growth is stunted. Donna wakes up, starts walking her own path, then runs, picks up so much speed she can&#39;t stop herself, no matter how conflicted she is about where her legs take her. Joe goes from charismatic salesman to hating his success to Jobs-wannabe to somehow coalescing all the personas into a cool John Cusack, then back to Joe. Only Cameron remains Cameron, her wardrobe gradually less janky but her persona just as sketched, the chip that doubles for a pauldron just as big.</p>

<p>She&#39;s only there to introduce chaos, anyway. Yeah, she&#39;s the one coming up with most of the impossible breakthroughs. But her whole shtick is to proclaim, in anger, why she&#39;s right and everyone&#39;s wrong. With as much door-slamming as she can manage.</p>

<p>It works, as a tactic. A decade of fighting about implementation details can make you feel you belong, even if the place is at each other&#39;s throats. Arguing means you care what the other thinks.</p>

<p>Frenemies are still friends.</p>

<p><small>
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</small></p>
]]></content:encoded>
      <guid>https://strangevistas.com/halt-in-two-parts</guid>
      <pubDate>Sun, 21 Jul 2019 10:14:47 +0000</pubDate>
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