Strange Vistas

transhumanism

A spaceship looming over an alien structure

Peter Watts' Blindsight is one of the most pessimistic books I have read, and still I am fascinated by it. It's not just its conceptual density, where you can find more ideas in a chapter than you can find on entire other books. Or that setting, theme, and events are so intertwined you couldn't just pull one out and have the construction remain. Or that its topical range is so broad that it's the first novel I'm happy I read in a digital format, so I could easily look up concepts of biology and linguistics I wasn't familiar with.

What fascinates me about Blindsight is that it's a trojan horse of a book. Blindsight is neo-cyberpunk transhumanism disguised as a first contact novel.

It's not postcyberpunk. Postcyberpunk is characterized by an optimism, a willingness to find a middle ground between tech progress and how we handle it. It doesn't fear the mega-corps, expects that things will balance out.

That's not what Blindsight is. Blindsight is neo-cyberpunk as in neo-nazis.

Neither has any illusions about the original philosophy they are basing themselves on. They are aware of the nastiness. They embrace it, double-down on it, hone it. To them it's not a bug, it's a feature.

What else could you call a post-scarcity future where humanity lost? You have everything you could want, so the work that would have defined you has become obsolete. You have to mutilate and dehumanize yourself just to remain useful and relevant. You can't even fight the government anymore – they can make you believe you crave doing the things they want you to do. You end up becoming something other than a human. No, not “more”. It's not a power fantasy with cybernetic implants.

What you are is something else.

You are that other that the Luddites were so worried the bleeding edge would turn us into after we let it cut us up.

Yet you still have the personal disadvantages that characters in cyberpunk stories had. The unease with your new body. The social conflict from those that would rather things remain as they were. Overspecialization, knowing your specialty might soon become vestigial.

Meanwhile, most of the world has just traded a future of oppression by mega-corps for one of ennui, people reveling in their own irrelevance.

That's not even the book's point. That's just background scenery seen through the window as a few characters go on humanity's worst interplanetary road trip. Going to a place that will confirm the evolutionary cul-de-sac we've drunkenly walled ourselves into. To talk to something which will highlight that if at this point we want to get anywhere as a race, we better start grafting shit onto our brainstems.

Smart narrative choice, as it helps the characters retain some humanity. It stops them from turning into whining cybernetically-enhanced teenagers. They're not bitching about their lot in life – “woe is me, I can taste infrared”. They're showing you how they deal with it. Why they chose it.

Which doesn't stop the characters from being alien to each other. Watts doesn't need to come up with some new lingo for them to speak to make his future feel remote. These people are so strange, even humans back in their own time need Siri (the narrator) as a translator. Crew members all “subtitle” each other as they go to understand what the rest of the crew is talking about.

That they were expected to establish functional communication with the actual others they are sent to find is baffling, when they can barely talk amongst themselves.

And if it wasn't evident, it's also a transhumanist book. Not the “we'll live forever and be omnipotent by bringing nanotech to heel” masturbatory fiction we get so much of. It's transhumanism of the type we're likely to get: dirty, imperfect, full of ragged bits and things that don't quite fit together, but things we'll take anyway because maybe they'll make us more than what we were before. If nothing else, they'll make us different. When all around you humanity is collapsing into the uniform complacency of obsolescence, different is good.

(Image by Dan Ghiordanescu)

#scifi #peterwatts #books #blindsight #cyberpunk #transhumanism

Echopraxia book cover

The main problem with most trans-humanist fiction – see SOMA – is how little trans there is in it. Scratch the chrome a bit, and you find most supposedly beyond-human characters are just people whose voices have been put through a modulator to sound like an 80s digitizer.

Not so with Peter Watts. With him, even characters who are mostly human in appearance can be incomprehensible, never mind his aliens.

And still there's something in his writing that connects with me. Some thematic mental resonance, a neural backdoor through which he sneaks in.

Not always in a good way, mind you. I appreciate the world building and writing in Starfish, for example, and I can see where he's going, but he's making the trip damned unpleasant. It's like watching someone expertly and systematically break every bone in someone's body, giving the victim only enough time to stop screaming before moving on to the next one: you can appreciate the skill, but that doesn't make it enjoyable.

Or The Things, his Grendel to John Carpenter's movie, which narrates in first person the creature's perspective as it strives to survive and navigate the mess of relationships at the arctic base.

If writing is therapy, I don't want to know the issues he's dealing with.

The first one that I can say I straight up enjoyed – as opposed to using it to entertain one of the voices in my head as it watched the others squirm – was Blindsight. It's a first-contact story where a League of Extraordinarily Maladjusted Gentlemonsters are sent to the Kuiper belt to examine an alien signal. Strongly recommended for any hard science fiction fan: you won't find any light sabers or space magic here. His time is instead spent on neurology, linguistics, and the nature (and trade-offs) of consciousness. His characters can still barely pass for normal, mind you – the most human one has several voices in her head. Unlike in Starfish, Watts was now focused more on the themes at hand, instead of exploring his cast's fundamentally unpleasant nature and rapidly vanishing humanity.

From that point of view, the Blindsight follow-up Echopraxia feels sanitized. I wouldn't call it a crowd-pleaser but, at least in its narrator, readers might be able to find some remnant of normalcy that they can relate to.

It's not a direct sequel – the events from the first book are referenced, and propel some of what happens, but it won't be required reading. The story follows Daniel Brüks, stubbornly aging biologist, as he gets plucked from his Oregon desert retreat and shanghaied into a trip to the sun by a crew that's vintage Watts.

To say more would be spoilers.

It was a good read, and I was happy to get that Watts narrative scent from Blindsight lingering around again. He's still the man when it comes to hard science fiction topics. What he isn't as good at are the weak and confusing action sequences, a prose equivalent of the Bourne series' Blair-With-O-Vision fights, where the camera is so close to the flailing arms you have no idea who's punching who. Those could have used some serious editing – or being excised altogether – since there are key events that happen in the middle of the chaos, and might confuse readers.

One confused me, actually, and I was uncertain of why things had played exactly how they did. This drove me to do a quick search for Echopraxia, which lead to a IamA that Watts did on reddit around the time the book came out.

How Watts obliquely answers some questions cleared things up, but more importantly, provided a crystalline reminder of one of the problems with creative work: it's very easy to sink too much of your self-worth into your results.

There's an undercurrent of frustration on his replies coming from the book not doing better, just wandering through the mid-list, that is not hard to relate to. Watts has poured his heart and mind into making something out of nothing, into creating a baroque, layered trans-human Earth that would not have existed without his effort, and then it gets by and large ignored because more accessible books came out at about the same time.

It's not hard to see why that would make you want to throw your hands up in despair and sign whatever sell-out contract with a topical devil ends up giving you a wider audience. Craft be damned, you just want enough sales to not have to worry about how long the next one's going to take.

We're all together in this online soup, and as he says, it can be hard to draw the line between organism and environment. Now that you have direct access to your audience, you can no longer blame distribution or marketing or lack of reach and be satisfied it's not your fault. You are submerged in the same signal sea as everyone else, and you pick the bits you echo.

Imagine you are Peter Watts.

You can just swim out there, grab them by whatever lapels you can get a hand off, and ask them Why? Why isn't this doing better? I thought I did a good job. Fuck, a great one! Is there anyone out there that handled this theme better? Look at the reviews, for Christ's sake! What could I have done differently?

And then you realize it's not that the book isn't impeccable. Most of them don't give two fucks, and have not heard of you, and it doesn't matter if you had polished and perfected the confusing sequences, because they're too busy laughing at PewDiePie's antics and making his book of silly inspirational sayings a best-seller.

You'd despair of humanity if you had the snobbishness in you.

But if you cut deeper, bringing some of that clinical detachment with you, what you actually encounter is a deep sadness at the way your own brain is wired. You find easy to do things others find hard or impossible – just not massively profitable things. There are many out there who you know for a fact don't even care about their craft, merely bang out dreck or hang around a desk job, and they do better than you, because they can spot what people are willing to pay for. You rage at the mental proclivities that pushed you towards hard science fiction, when they could instead have made you want to spend the time jockeying for a chance to write the script for the next space-magic lightsaber movie.

What do you do?

Do you just stand there, all clenching fists and grinding teeth?

Or do you just collapse on the chair, shake your head, and hunker down for the next one?

#books #scifi #peterwatts #transhumanism

Soma title card

He woke up, and remembered dying. Ken MacLeod, The Stone Canal

That line stuck with me ever since I first read it. Not only it's a killer way to start a book, but it has always seemed an apt description for games.

SOMA, Frictional Games' first since their nerve-wracking Amnesia: The Dark Descent, is a worthy successor to both Amnesia and the long line of existential science fiction that begat The Stone Canal. And it starts in almost the same way.

I've been excited about it ever since I saw the Mockingbird teaser they first put out, which contains some very minor spoilers. My main fear was that SOMA would succumb to the cheap horror of Amnesia's successors like Outlast, which are nothing but a string of jump scares and gore. SOMA scales back the horror from Amnesia, instead, and replaces it with a growing, pervading sense of dread.

Much like in System Shock, another brilliant game about a lone individual wandering an abandoned, abomination-infested station, SOMA's story is not told to you directly but found among the detritus of the inhabitant's former lives. A notebook here, a drawing there, a cargo manifest, a garbled info dump, all gradually fill in the many gaps in your character's consciousness. Its universe is fully built, and the extra color provided by the universe's bric-a-brac helped keep me guessing. What's actually behind everything? How deep in are we? Am I Legend? For once, I guessed wrong. It's a nice change.

Eventually, SOMA gets to asking some questions of you, and you will be forced to provide an answer either by action or inaction. These quandaries will be more unsettling for those who haven't read much science fiction, but anyone who has will have answered them before.

Even beyond them, though, SOMA is still effective at getting an emotional response. It's less of a game and more of a well-written movie you get to play through, but if more movies were as well crafted as this, I'd be in the theater more often.

Plus, how often do you get to think of a game as Baby's first transhuman existential horror?

#soma #games #horror #transhumanism